The Devanagari
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Introduced in Hawking Mission: Unhelpful Tears.

Devanagari literally "original inhabitants" of Girijan (the world) are comprised of many clans that tussle back and forth over borders and alliances. No full scale war has been mounted in recent memory but the feuding and raiding continues in a disproportionate game of one upsmanship. They live under a strict code (Yassira) a particular canon of this code was that the nobility shared much of the same hardship as the common man and governing duties were frequently shared.

They make their home on the arid steppes of the sole continent of Girijan, the oceans surrounding them reachable only by rappelling down 300-1000 foot cliffs they have made their lives apart from the sea. Desert like in climate, the temperature can grow to 32c by day and plummet to 7c at night.

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The balance of power has been relatively static for quite some time, well static in a 'borders move back and forth depending on the season' kind of way, but all out war, unifying of clans or a powerful Andhra (warlord) had not been seen in many years. Until very recently…the Azuchi seemed to be restructuring, alliances ignored, and arsenal building.

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Technology is similar to late Mongol empire, bow and arrow still in use, but swords are the primary weapon. Single handed curved blades called zuut are put in children's hands (both male and female) as soon as they are strong enough to hold them. The also have large clumsy cannons dragged around on troikas or carts but no handguns or rifles. They have small mobile units called Juvayni, ten mounted warriors with bow and arrow. Mounted on native animals, the closest thing for a terran to imagine is a six-legged camel with a tail similar to a horse. They are large, well trained, owner centric animals who will not hesitate to bite, kick or spit at anyone they are unfamiliar with and reach speeds up to 25 mph over short bursts.

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Devanagari to English

Andhra - warlord
Ahmadiyya - The Ocean/Unknown
bhandi - a long rough grass of the plains
bhandi line - rope made from woven bhandi… useful in capturing wild hexamels (heh, waiting on their name)
chisira - water flask
d'rags - wolf things
dre-kesh - permanent structure, left to be used when the migration returns to certain areas
en'kesh - small tent
en'yassryn - Outcast
erathyn - an initiation rite.
Hentari - Medicine Man
Hentaara - the way of the ancestors *
Hentuu - Burial caves
Juvaal - Hexamel
Juvayni - mobile hunting/fighting units
keshii - territory
Lakma - coffee like drink
Morayni - Unit on foot
Neviim - The Prophecy ^
serronayni - spirit quest
severan - local birds, of the size of a seagull but with deep purple feathers
sh'kesh - encampment
Yassryn - Clan
zaar - herdbeast
zuut - Swords

*Hentaara (the way of the ancestors)

The Hentari are the keepers of the spirit world for the Devanagari, it is through them the ancestors speak. They are chosen (as all life paths are chosen) in adolescence in a ritual involving enokitake, a fungus found growing on the cliffs overhanging the ocean. Dried and consumed it takes them out of themselves and into a guided quest where they seek the path they must follow. From the mundane to the sublime, all Devanagari are chosen in this manner, but only Hentari see the ancestors and interpret their visions.

Burial and the cliffs

All Devanagari are buried in the caves that pocket the cliffs surrounding the continent. They view life as the plains where they exist and the ocean is the great unknown. The steep cliff faces a barrier between the two they have become the places where the ancestors reside, burials as well as spirit quests take place in these caves.

^The Prophesy (Neviim)

As wise as the Hentari are they cannot hear the voices of the ancestors, only interpret the emanations sent to them, though legend has it that there will come a time of great strife, following which, if they adhere to the ancestors instructions the will receive a blessing beyond worth…one that will allow more direct contact with the ancestors for the Hentari.

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